Riainstitute Bengaluru

Programming Language C & C++ Training in Bangalore

Best C & C++ Training in Bangalore

C & C++ Training in Marathahalli, Bangalore by RIA institute offers students an innovative way to learn C & C++ in Bangalore. With experienced C & C++ professional trainers and advanced lab Facilities to practice C & C++, students can complete C & C++ training on real-time scenario. Our C & C++ Training institute in Bangalore is rated as one of the Best C & C++ Learning Centre on Google.

Training methodology used for conducting C & C++ course includes ease of understanding C & C++ concepts, latest examples in C & C++ classes and real time practical exposure. This ensures that students opting for C & C++ training in Marathahalli, Bangalore get value for money. Our C & C++ course content is structured to cover all concepts under C & C++ Training.

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    Advantages of Studying C & C++ with Us

    • C & C++ Hands on experience
    • Project support on C & C++
    • Real time exposure on latest C & C++ modules
    • Advanced C & C++ Training methodologies
    • Lab facilities and guidance

    C & C++ Trainers at RIA Institute

    • 8+ Years of experience on C & C++ Projects
    • Has worked on multiple real-time C & C++ scenarios
    • Worked as Top C & C++ Consultant in MNC’s across the globe
    • Trained over 100 students over the years
    • Certified C & C++ industry professional
    • Strong Knowledge of C & C++ Theory and Practical’s

    C & C++ Training Facilities

    Coaching facilities for C & C++ Training in Marathahalli, Bangalore are best suited for Freshers as well as experienced professionals who are actively looking for upgrading skills in C & C++. From C & C++ training consultation to C & C++ course completion we offer complete support to students. Regular reviews are conducted to ensure that C & C++ Training is being conducted in a structured manner and the students are able to understand all the C & C++ Training concepts.

    C & C++ Training Batch Timings

    We offer flexible batch timings for C & C++ Training in Bangalore. Students can choose to join our weekday batches for C & C++ course and IT professionals looking for C & C++ Training to advance in their career can join our Weekend classes based on their convenience. We also offer Fast Track Training for students who want to complete C & C++ course in detail in a short span.

    C & C++ Course Content

    Our C & C++ Course content is structured to cover all the modules within C & C++. From basic to advance, we give C & C++ training in Bangalore in a manner that is easy to understand.

    Below is the detailed course content for C & C++ Training

    C Programming

    Course Type: Self-paced Course
    Estimated Time of Completion: 30 hours

    Content Outline

    • Introduction to the C Language
    • The C Language and its Advantages
    • The Structure of a C Program
    • Writing C Programs
    • Building an Executable Version of a C Program
    • Debugging a C Program
    • Examining and Running a C Application Program
    • Data Types and Variables
    • Data Types
    • Operands, Operators, and Arithmetic Expressions
    • Input/Output Management
    • Input/Output Management
    • The getchar() and putchar() Functions and Single-character I/O
    • Formatted Input and the scanf() Function
    • Control-flow Statements
    • The Control-flow Program Statements
    • Looping Statements
    • The Data-checking Process
    • Modular Programming with Functions
    • The C Function
    • Passing Data to Functions
    • Passing an Address to Modify a Value in Memory
    • Using Functions in the Checkbook Program
    • The C Standard Library Functions
    • Arrays, Pointers, and Strings
    • Arrays
    • Pointers
    • Strings
    • Using Arrays, Strings, and Pointers in the Checkbook Program

    C / C++

    C Language

    • Introduction to C Programming
    • Introduction to the Course
    • Overview to C Programming
    • Why use C?
    • Uses of C
    • A Brief History of C
    • C for Personal Computers
    • Running C Programs
    • The Edit-Compile-Link-Execute Process
    • Using Microsoft C
    • Unix systems
    • Structure of C Programs
    • C’s Character Set
    • The form of a C Program
    • The layout of C Programs
    • Pre-processor Directives
    • Your First Program
    • Add Comments to a Program
    • Data Types
    • Integer Number Variables
    • Decimal Number Variables
    • Character Variables
    • Assignment Statement
    • Arithmetic Ordering
    • Something To Declare
    • More on Initializing Variables
    • Input and Output Functions
    • On The Run
    • Input and Output Functions in More Detail
    • The % Format Specifiers
    • Formatting Your Output
    • Custom Libraries
    • Summing It Up
    • Conditional Execution
    • Program Control
    • Logical Expressions
    • True and False in C
    • Using break and continue Within Loops
    • Select Paths with switch
    • Structure and Nesting
    • Think of a number
    • Functions and Prototypes
    • Functions – C’s Building Blocks
    • Functions and Local Variables
    • Making The Connections
    • Functions and Prototypes
    • What is ANSI C?
    • The Standard Library Functions
    • Throwing The Dice
    • Data Types Part II
    • Global variables
    • Constant Data Types
    • Arrays
    • Advanced Data Types
    • In Dis-array
    • Pointers
    • Point to Point
    • Swap Shop
    • Pointers And Arrays
    • Strings
    • Stringing Along
    • As easy as… B or C?
    • A Sort Of Bubble Program
    • Structures
    • Defining A New Type
    • Structures and Functions
    • Pointers to Structures
    • Malloc
    • Structures and Linked Lists
    • Structures and C++
    • Header Files
    • File Handling
    • The Stream File
    • Text File Functions
    • Binary File Functions
    • File System Functions
    • Command Line Parameters

    C++ Programming

    Object Oriented Features – Fundamental OO features, embodied in C++ classes

    • Basic OO concepts, example
    • Classes: definition, attributes, methods
    • Customer class: definition/declaration, implementation
    • File organization: header files, implementation files
    • Minimum class functions: declaration, implementation

    Objects – Two different types of C++ objects and safe ways of handling them

    • Definition, UML syntax, comparison with classes
    • Creating C++ objects: automatic, dynamic
    • Automatic objects: syntax, proper style, common mistakes
    • Dynamic objects: syntax, features, common mistakes
    • Managing object pointers to keep them safe.

    What we’ve seen so far… – Reviewing the C++ / OO world

    • OO concepts
    • C++ Keywords
    • C++ features
    • C++ class versus the UML analysis model
    • C++ class versus the UML design model
    • C++ Application Code – Building a basic C++ application
    • The required main() function
    • The main() function file
    • Application files

    Lab One – Building the Customer C++ application

    • The Customer application in C++
    • Project, directories and files
    • Running the application

    Constructors – A fundamental OO feature

    • Constructor role, syntax
    • Example: header file, implementation file
    • Constructor with default parameter values
    • Constructor header, implementation and usage
    • What we just learned

    Encapsulating into an object – How a String class can be designed to greatly simplify the Customer class, according to OO strategies

    • We can accomplish more
    • Impact of a String object to the Customer class
    • The String class: features, design, attributes, methods
    • Lab Two – Appreciating the power of encapsulation and specialization
    • String class implementation
    • Using the String class in the Customer class
    • Code review and discussion

    Destructors – The art of describing complex object interactions

    • Role, syntax, usage
    • Code examples with the Customer and Credit classes
    • Header and implementation files for destructors

    Lab Three – Implementing the String destructor

    • Dynamic de-allocation
    • Array de-allocation
    • Run, test, debug
    • Associations – How objects stay in touch with each other
    • Self-reference, the this pointer
    • Credit and Customer class associations code
    • main(): how the association is used
    • Association UML syntax and examples
    • Reflexive associations for diagraphs, linked lists, hierarchies
    • Association roles

    Lab Four – Making objects interact with each other in C++

    • Applications made of interacting objects
    • Simple linked list example
    • List and Link class members
    • Putting Customer objects in the list
    • Write, test, debug and extra credits

    Inner Classes – The proper syntax for private objects and true encapsulation

    • Principles
    • Inline Syntax
    • Header / implementation syntax
    • Code example
    • Lab Five – Inner classes at work
    • Link as an inner class of List
    • Credit as an inner class of Customer
    • Code, test, debug
    • Code review
    • Solution discussion

    What we’ve learned… – Summarizing the key OO features and techniques, implemented in C++

    • Encapsulating string matters in a String class
    • C++ application architecture
    • Allocation / de-allocation of objects
    • Encapsulation / specialization
    • Constructors / Destructors
    • Associations
    • this self reference
    • Object design fundamental strategies
    • Inner classes

    C++ References – A nicer and safer syntax to handle objects

    • Concept and formal syntax
    • Example with the Person class
    • Methods returning a reference to self
    • Example
    • Brief exercise

    Initialization – Starting with a value

    • Object initialization
    • Declaration, implementation, usage
    • Member initialization
    • Example with the String and Person classes
    • Initializing primitive type members
    • Formal syntax

    Lab Six – Initializing many objects and members

    • Initializing String members in Customer and Credit classes
    • Initializing List using either references or pointers
    • Write, run, test, debug
    • Solution walk through

    C++ Operators – A simple and powerful syntax to handle a natural need

    • A natural need
    • Alternate syntax for methods
    • Examples and formal syntax
    • Complete case: the Complex class
    • Internal and external operators

    Lab Seven – Creating your own operators

    • String class assignment and append operators
    • Write, run, test, debug
    • Solution walkthrough

    Static Class members as opposed to object members

    • Beyond objects: class members
    • Examples, allocation, initialization
    • Brief exercise

    Composition / Aggregation – Objects containing or owning other objects

    • Definition and UML syntax
    • The real composition concept
    • Multiple parts
    • Aggregation versus composition
    • Inner class notation
    • Class type notation
    • Examples in C++
    • Brief exercise

    Constant members (const) – A simple syntax to enforce proper OO design strategies

    • Const members
    • Const parameters
    • Const variables
    • Const methods
    • Examples
    • Brief exercise

    Inheritance – Modeling type hierarchies

    • Definition and UML syntax
    • Instantiation limitations
    • Inheritance versus the Is A relationship
    • Inherited object examples
    • Multiple sub-classes and multiple inheritance

    Inheritance C++ syntax – Coding inheritance in C++

    • Derivation model and code: simple inheritance
    • Multiple inheritance
    • Initialization according to constructor needs
    • Initialization according to inheritance type
    • Example with Contract / Development / Maintenance
    • Virtual methods

    Lab Eight – Coding a C++ project involving inheritance, associations, aggregation

    • The Retail problem domain model
    • Associations, compositions
    • Inheritance and virtual methods
    • show() and getPrice() methods
    • Write, test, debug and solution code walkthrough

    Interfaces – Generalizing a group of methods that form a functional concept

    • The concept of interface and UML notation
    • Pure virtual classes and inheritance for interfaces
    • C++ examples
    • Brief exercise

    Exception Handling – Encapsulating and processing exceptions outside the main business logic

    • Inner class exception type and value
    • try, throw and catch
    • Call stack handling
    • Throwing objects for better exception handling
    • Building self-contained exception classes
    • Building exception class hierarchies
    • Exceptions with templates
    • Exceptions and constructors
    • Exception interface specification
    • Examples
    • Exercise

    Object Design – Fundamental principles and basic patterns

    • Specialization, self-sufficiency, interface
    • Delegation, propagation
    • A common object design pattern
    • Application to the Deal model
    • Multiple and cascading object interactions in C++
    • Object sequence and collaboration diagrams
    • Examples
    • Brief exercise

    C++ implementation of associations and association classes – Design and coding of the most common relationships

    • Implementation algorithm
    • Single or multiple links
    • Single or bi-directional traversals
    • References or lists of references
    • Association classes implementation
    • Examples
    • Brief exercise

    Templates – Beyond classes and models: templates and meta models

    • Concept, flexibility and power
    • Examples, formal syntax
    • Header and implementation parts (both in header file)
    • Complex class complete example
    • Brief exercise on the Complex class

    Lab Nine – Implementing a whole template

    • Concept of a parametized List
    • Implementing the Link template
    • Implementing the List template
    • Additional methods
    • Write, test, debug and solution code walk through

    Best C & C++ Training institute in Bangalore

    • Trained over 2000 students
    • Over a Decade of experience in Training industry
    • Experienced and Certified trainers
    • Practical and Theory training
    • Flexible Batch timings